AI Insights · Timothy · July 2022
Top 5 City Building Games on iOS in the Middle East Q2 2022
Explore the performance of the top five city building games on iOS in the Middle East during Q2 2022, highlighting trends in downloads, revenue, and active users.
In the second quarter of 2022, the top five city building games on iOS in the Middle East showcased diverse performance trends in terms of downloads, revenue, and active users. Here's a detailed look at how each game fared:
State Connect: Traffic Control from AI Games FZ had a notable quarter. Weekly revenue peaked at $491 in the first week of May, followed by a gradual decline to $87 by early June. Downloads surged to 7.4K in mid-April but then saw a decrease, stabilizing around 1.2K to 2K in June. Active users mirrored this trend, peaking at 11.6K in late April and then declining to approximately 3.5K by the end of June.
Global City: Building Games by MY.GAMES B.V. experienced a steady revenue stream, with a high of $3.1K in the final week of June. Downloads saw a significant spike to 8.7K in early May, followed by a decline, stabilizing at around 800 by the end of the quarter. The number of active users peaked at 10.6K in early May, experiencing fluctuations but maintaining a range of 3.8K to 5K towards the end of June.
SimCity BuildIt from Electronic Arts showed a consistent revenue performance, peaking at $5.1K in the last week of June. Downloads saw a decline from 4.5K in late March to 1.6K by mid-June, before slightly increasing to 2.4K at the end of June. Active users remained relatively stable, with a slight decrease from 25.5K to around 20.5K throughout the quarter.
My Town - City Life Story game by My Town Games LTD had a varied performance. Weekly revenue peaked at $709 in early April, followed by a fluctuating trend, ending at $565 in the last week of June. Downloads remained fairly consistent, averaging around 2K per week. Active users saw minor fluctuations, stabilizing around 3.4K to 3.6K throughout the quarter.
Smurfs' Village from Garden City Games demonstrated a notable revenue peak of $3K in the last week of June. Downloads experienced a substantial surge to 8.4K in the final week, while active users saw a significant increase to 9.7K in the same period, indicating a strong performance towards the end of the quarter.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored.